Crementif
Activity
07/26/2021
- 11:42 PM Cemu Feature requests #548: Add an option for toggling the "SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE" hint when using the SDL backend
- Maybe defaulting a bluetooth PS4/PS5 controller to a rumble value set to 0 would be a more elegant solution. And then...
02/02/2021
- 10:33 AM Cemu Feature requests #470: Enable Separate Gamepad View on startup
- Have you tried enabling the setting under Options->General Settings that remembers the gamepad size. I'm pretty sure ...
01/31/2021
- 05:36 PM Cemu Bug #357: Games that only shows a black screen when launched
- (which is Cemu 1.22.5 at the time of writing)
- 05:36 PM Cemu Bug #357: Games that only shows a black screen when launched
- The Swapper is still not playable as of the latest Cemu version.
05/25/2020
- 04:22 PM Cemu Bug #347: Fatal Frame: Maiden of Black Water crashes on the 10nth drop
- Actually found out that you can just nop out the instruction where it crashes, which normally writes a byte to what I...
- 02:04 AM Cemu Bug #347 (Resolved): Fatal Frame: Maiden of Black Water crashes on the 10nth drop
- **Problem:**
The game currently crashes (confirmed by three people) somewhere in the 10nth drop, after some previous... - 03:25 AM Cemu Bug #348: Fatal Frame: Maiden of Black Water misses lighting effects
- Oh... I also forgot to mention that this game creates some weird errors in the log like. These might very well be the...
- 03:17 AM Cemu Bug #348: Fatal Frame: Maiden of Black Water misses lighting effects
- [Here's a video](https://streamable.com/386l51) on how to replicate this issue and where/when it precisely occurs aft...
- 03:16 AM Cemu Bug #348 (Closed): Fatal Frame: Maiden of Black Water misses lighting effects
- **The problem:**
One of this game's most prominous graphical problems is the missing light effect which make scenes ...
05/08/2020
- 04:27 PM Cemu Bug #332 (Resolved): Don't load base game when update is also available in the mlc folder
- **Problem:**
Cemu will load the base game directory (<mlc01>\usr\title\00050000\GAME_ID) instead of loading the up...
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