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Bug #500

Sharo Lun Shrine crashes the game. Zelda BOTW

Added by Fivegaby about 4 years ago. Updated about 4 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Compatibility
Start date:
03/15/2021
API:
Vulkan
Cemu Version:
1.22.8
GPU Vendor/Model:
GTX 1060 6gb

Description

Right after you jump on the first cube the game crashes. 60 or 30 fps lock doesn't help


Files

log.txt (285 Bytes) log.txt Fivegaby, 03/15/2021 05:19 PM
log.txt (14.9 KB) log.txt Fivegaby, 03/15/2021 05:48 PM

History

#1

Updated by Exzap about 4 years ago

Please upload log.txt from Cemu folder after it crashes

#2

Updated by Fivegaby about 4 years ago

this is a problem for opengl too

#3

Updated by Fivegaby about 4 years ago

Exzap wrote:

Please upload log.txt from Cemu folder after it crashes

#4

Updated by Exzap about 4 years ago

The log is empty since you restarted Cemu. Post log.txt right after it crashes, do not restart Cemu or it will clear the log

#5

Updated by Fivegaby about 4 years ago

It seems that it was a problem with the graphic packs. I disabled all of them and completed the shrine. I wanted to replicate the bug so that I could post the log file but I couldn't because it resetted my settings. I'll fiddle with it a bit more and keep you updated if I manage to get a crash again. Sorry for that rookie mistake with the log file :)

#6

Updated by Fivegaby about 4 years ago

I found the problem. Under the Draw Distance #2 graphics pack the trees bushes landscape and other objects settings options causes these crashes in that shrine if it is set to low(0.75x).

#7

Updated by Fivegaby about 4 years ago

#8

Updated by Zalnor about 4 years ago

  • Status changed from New to Closed

Closed: Next time please do proper testing to assure it is a Cemu bug and not caused by Graphics Packs, broken game files, bad/outdated drivers, or any third party programs.

To report a Graphics Pack bug please do so here. https://github.com/ActualMandM/cemu_graphic_packs/issues/new/choose

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