Bug #303
Project Zero : Maiden of Black Water Incorrect light or shader
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
03/31/2020
API:
OpenGL, Vulkan
Cemu Version:
GPU Vendor/Model:
Files
History
Updated by Seraphic over 4 years ago
- File screenshots.zip screenshots.zip added
When using OpenGL, the face of characters and some walls look dark and sometimes merely black so nothing you could see.
As of Vulkan, the dark problem get a little bit better, you can see something which is extremely dark of OpenGL. But Vulkan brings a new blur problem like what I showed in attachments.
And in the beginning of this game, there's a scene for you to set the brightness. But whatever you scroll it, the display got no difference at all. So I think this could be a reference of whether the light or shader is working correct or not.
Updated by Zalnor over 4 years ago
- Status changed from New to Closed
Closed because issue #351 has more examples and details.