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Bug #303

Project Zero : Maiden of Black Water Incorrect light or shader

Added by Seraphic over 4 years ago. Updated over 4 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
03/31/2020
API:
OpenGL, Vulkan
Cemu Version:
GPU Vendor/Model:

Files

screenshots.zip (1.5 MB) screenshots.zip Seraphic, 03/31/2020 10:57 PM

History

#1

Updated by Seraphic over 4 years ago

When using OpenGL, the face of characters and some walls look dark and sometimes merely black so nothing you could see.
As of Vulkan, the dark problem get a little bit better, you can see something which is extremely dark of OpenGL. But Vulkan brings a new blur problem like what I showed in attachments.
And in the beginning of this game, there's a scene for you to set the brightness. But whatever you scroll it, the display got no difference at all. So I think this could be a reference of whether the light or shader is working correct or not.

#2

Updated by Zalnor over 4 years ago

  • Status changed from New to Closed

Closed because issue #351 has more examples and details.

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