Slashiee
Activity
12/05/2020
- 03:20 AM Cemu Bug #442 (Resolved): Ampersand doesn't show in graphic pack description
- When an ampersand is used in a graphic pack's description, it does not display at all. This can be reproduced with th...
03/07/2020
- 02:49 AM Cemu Feature requests #284 (Resolved): Add support for the SD Card
- Some games (Smash 4) and homebrew have support for the SD card.
02/08/2020
- 02:03 AM Cemu Bug #270 (Closed): Shaders are not scaling with version 5 Graphic Packs
- With the version 5 packs, I've noticed that shaders are not scaling at all to the preset chosen.
01/13/2020
- 12:36 AM Cemu Bug #15: Broken looping animations/timer
- Suspending the **nw::snd::TaskThread** thread in **Splatoon** causes the jumps in the animation to stop. The timing i...
12/16/2019
- 10:42 PM Cemu Feature requests #226 (New): Add option to disable gamepad touch screen input
- This could be an option configurable in either the input settings or the game profile. It would be useful for when yo...
08/01/2019
- 03:51 PM Cemu Feature requests #160 (New): Have option to make graphic pack work globally
- This would be useful for packs that modify scaling shaders (ex. https://github.com/slashiee/cemu_graphic_packs/pull/391)
04/21/2019
- 06:43 PM Cemu Bug #2: Sonic Lost World - Rainbow-ish overlay in the distance
- Still happens in 1.15.5b
03/03/2019
- 12:04 AM Cemu Bug #14 (Accepted): Mario Kart 8 - Water Park Position Line Flickering
- This issue has been (supposedly) present ever since 1.6.0; it is only present during a race.
02/22/2019
- 06:21 AM Cemu Bug #2 (New): Sonic Lost World - Rainbow-ish overlay in the distance
- In any stage, there is a visible rainbow looking overlay in the distance that appears to slowly fade into black.
S... - 06:10 AM Cemu Feature requests #1 (Closed): Display game's loading image during shader loading/compilation
- On the Wii U itself, there is an image (along with sound) that plays whenever you're loading a game. At the moment, t...
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