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Bug #65

Shader cache resets upon clicking "Retry" in error dialog after shader compilation

Added by limepixl about 6 years ago. Updated about 6 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
General
Start date:
05/16/2019
API:
Cemu Version:
GPU Vendor/Model:

Description

In the latest Cemu version 1.15.6c, after the compilation of a large enough shader cache for Zelda: BotW, an error dialog appears.
When clicking Abort or closing it, Cemu either crashes or continues to launch the game. However, when clicking retry, the shader cache gets deleted.

History

#1

Updated by Serfrost about 6 years ago

1.15.8 is the latest public release, not 1.15.6c - Please test this on 1.15.8 or newer after you have updated your Cemuhook. If you're an AMD user you should also apply the experimental AMD Crash Fix graphicPack that you can obtain in the #gfx_packs channel, check the pinned messages.

#2

Updated by Zalnor about 6 years ago

  • Status changed from New to Closed
#3

Updated by Zalnor about 6 years ago

  • Priority changed from High to Normal

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