Bug #65
Shader cache resets upon clicking "Retry" in error dialog after shader compilation
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
General
Start date:
05/16/2019
API:
Cemu Version:
GPU Vendor/Model:
Description
In the latest Cemu version 1.15.6c, after the compilation of a large enough shader cache for Zelda: BotW, an error dialog appears.
When clicking Abort or closing it, Cemu either crashes or continues to launch the game. However, when clicking retry, the shader cache gets deleted.
History
Updated by Serfrost about 6 years ago
1.15.8 is the latest public release, not 1.15.6c - Please test this on 1.15.8 or newer after you have updated your Cemuhook. If you're an AMD user you should also apply the experimental AMD Crash Fix graphicPack that you can obtain in the #gfx_packs channel, check the pinned messages.