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Feature requests #550

Highlight Controller Input When Input Activated

Added by PotatoPower159 over 3 years ago. Updated almost 3 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Input
Start date:
07/27/2021
API:
Cemu Version:
GPU Vendor/Model:

Description

Let’s assume the following: A controller has been mapped, a controller is connected and, a controller profile chosen. It would be great if Cemu could provide real time feedback of any activated inputs. In other words, if I press the “A button” on my controller then Cemu would highlight the "A button". This would make it easier for us to check for any erroneous mappings. Dolphin emulator implements this very well. I have attached a video link below which provides a better idea of how this looks in action.

https://streamable.com/gdcw7u

History

#1

Updated by RedPill about 3 years ago

PotatoPower159 wrote:

Let’s assume the following: A controller has been mapped, a controller is connected and, a controller profile chosen. It would be great if Cemu could provide real time feedback of any activated inputs. In other words, if I press the “A button” on my controller then Cemu would highlight the "A button". This would make it easier for us to check for any erroneous mappings. Dolphin emulator implements this very well. I have attached a video link below which provides a better idea of how this looks in action.

https://streamable.com/gdcw7u

YES, THIS PLEASE. Great idea!

#2

Updated by RedPill about 3 years ago

PotatoPower159 wrote:

Let’s assume the following: A controller has been mapped, a controller is connected and, a controller profile chosen. It would be great if Cemu could provide real time feedback of any activated inputs. In other words, if I press the “A button” on my controller then Cemu would highlight the "A button". This would make it easier for us to check for any erroneous mappings. Dolphin emulator implements this very well. I have attached a video link below which provides a better idea of how this looks in action.

https://streamable.com/gdcw7u

Side note: how did you make that example?

#3

Updated by PotatoPower159 almost 3 years ago

RedPill wrote:

PotatoPower159 wrote:

Let’s assume the following: A controller has been mapped, a controller is connected and, a controller profile chosen. It would be great if Cemu could provide real time feedback of any activated inputs. In other words, if I press the “A button” on my controller then Cemu would highlight the "A button". This would make it easier for us to check for any erroneous mappings. Dolphin emulator implements this very well. I have attached a video link below which provides a better idea of how this looks in action.

https://streamable.com/gdcw7u

Side note: how did you make that example?

The program in the video is dolphin emulator. The program that I used to record the footage is OBS.

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