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Bug #263

Super Smash Bros. for Wii U stages' backgrounds are too bright

Added by GhostX about 4 years ago. Updated about 4 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
01/28/2020
API:
Vulkan
Cemu Version:
1.17.0d
GPU Vendor/Model:
Nvidia GTX 1060

Description

Hello,

I have been playing Super Smash Bros. for Wii U for the past 2 months and I have not run into any big issue until now. It may be due to the applied changes in the newest Cemu version, but the backgrounds of some stages are way too bright to see what is going on. The brightness is so bad that you cannot see the characters or the items on the stage. It has become practically impossible to play due to this problem. I hope you can fix it soon, since this wasn't a problem a week ago.


Files

Boxing Ring stage.JPG (258 KB) Boxing Ring stage.JPG GhostX, 01/29/2020 12:48 AM
Final Destination 3 stage.JPG (471 KB) Final Destination 3 stage.JPG GhostX, 01/29/2020 12:48 AM
Final Destination 4 stage.JPG (145 KB) Final Destination 4 stage.JPG GhostX, 01/29/2020 12:48 AM
Final Destination stage.JPG (131 KB) Final Destination stage.JPG GhostX, 01/29/2020 12:48 AM
Final Destination 2 stage.JPG (281 KB) Final Destination 2 stage.JPG GhostX, 01/29/2020 12:48 AM
Orbital Gate Assault stage.JPG (298 KB) Orbital Gate Assault stage.JPG GhostX, 01/29/2020 12:48 AM
Umbra Clock Tower stage.JPG (198 KB) Umbra Clock Tower stage.JPG GhostX, 01/29/2020 12:48 AM

History

#1

Updated by GhostX about 4 years ago

Technical aspects:
Acer Predator G3-572
Nvidia 1060
32 GB RAM
512 GB SSD, 1024 GB HDD
Windows 10 x64

#2

Updated by Zalnor about 4 years ago

  • GPU Vendor/Model set to Nvidia GTX 1060
  • API Vulkan added
  • API deleted (OpenGL)

This issue is on Vulkan only, edited to show that. Was a gfx pack issue on OpenGL

#3

Updated by Zalnor about 4 years ago

  • Status changed from New to Closed

Copy of issue #231

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