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Bug #18

Precompiled shader not working properly on 1.15.3

Added by iansixx over 6 years ago. Updated almost 6 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
03/08/2019
API:
Cemu Version:
GPU Vendor/Model:

Description

Cemu compiles and runs just fine but it doesn't generate the precompiled shaders properly. on the precompiled folder, shaders have a maximum size of 2kb, either if i delete it and build a new one. however if i relaunch cemu, cemu loads as fast as if it had proper precompiled shaders.

upon further investigation i found that it was only using the 'GLCache' folder (AMD's cache) and of course that can only build so many shaders... which results in overall worse performance.

this didn't happen on 1.15.2

I'm using an AMD pre-gcn GPU with conventional shaders.

History

#1

Updated by iansixx about 6 years ago

this issue still persists on 1.15.4.

#2

Updated by Zalnor almost 6 years ago

  • Status changed from New to Closed

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