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Geroyuni

  • Registered on: 05/15/2019
  • Last connection: 01/20/2023

Issues

Activity

07/16/2021

07:19 PM Cemu Bug #542 (New): SDL controllers stop moving if disconnected and reconnected
If you connect a controller for the first time, it will move correctly in the input settings when mapped with SDL. If... Geroyuni
06:31 PM Cemu Feature requests #541 (New): Show disconnected controllers as "(disconnected)" on Xinput, and other APIs if possible
Similarly to other emulators, instead of hidding a controller, show "Controller 1 (disconnected)", and so on. This al... Geroyuni
06:25 PM Cemu Feature requests #540 (New): Give sensible default mappings for some controller APIs
Similarly to RPCS3 and Yuzu, give default mappings to controllers depending on the controller API.
Xinput, WGI Gam...
Geroyuni
06:06 PM Cemu Feature requests #539 (New): Allow more controller APIs to maintain the mapping when tweaking the selected controller
(This may be less of a suggestion and more of a bug depending on the devs' thoughts)
Xinput allows for you to conv...
Geroyuni

06/13/2020

05:17 AM Cemu Bug #356: Cemu will not close in certain instances
Still reproduced in 1.19.2c. Here's a video replicating the issue https://youtu.be/YeXPXsgrp-I Geroyuni

05/31/2020

10:59 PM Cemu Bug #356 (Closed): Cemu will not close in certain instances
Steps:
- Open Cemu (no need to open a game)
- Minimize it, or, click on another program and keep your mouse out of ...
Geroyuni

10/22/2019

01:27 PM Cemu Bug #206 (Resolved): Track play time and last played when using "Cemu.exe -g game_path"
It seems that 'File > Load' via the GUI works, so I'm unsure if this fits as a bug or feature request.
This featur...
Geroyuni

06/13/2019

08:28 PM Cemu Feature requests #85 (Resolved): Improvements to organization of the graphic packs in the UI
Put groups above toggles instead of mixing them alphabetically (shown below). This is similar to what is [usually don... Geroyuni

05/15/2019

09:48 PM Cemu Bug #63: Precompiled shaders selection resets itself to auto whenever changed
Also happens by manually settings.xml's <PrecompiledShaders>. Geroyuni
09:39 PM Cemu Bug #63 (Resolved): Precompiled shaders selection resets itself to auto whenever changed
To reproduce, change it to enabled/disabled in General settings, then close and reopen General settings or the entire... Geroyuni

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