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Bug #493

Super Mario Maker - fullscreen screen tearing (introduced in Cemu 1.22.6)

Added by Cadex about 3 years ago. Updated about 3 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
03/03/2021
API:
OpenGL
Cemu Version:
1.22.7
GPU Vendor/Model:
NVIDIA GTX 1070

Description

Super Mario Maker has severe screen tearing (or a similar visual glitch) in fullscreen mode whenever the screen scrolls (such as when playing a level, or even scrolling through levels in Coursebot).

No graphics packs are enabled. None of the following settings had any noticeable effect on the problem: VSync on/off, "Full sync at GX2DrawDone()" on/off, VSync+Triple Buffering on/off in NVIDIA Control Panel. I have only used OpenGL.

The issue started in version 1.22.6, and it is unchanged in 1.22.7. However, it no longer occurs upon reverting to 1.22.5.

Unfortunately, I wasn't able to capture a screenshot because the effect wasn't visible when Cemu was not the foreground app (i.e. while the screenshot application had focus)


Files

log.txt (2.56 KB) log.txt Cadex, 03/03/2021 09:16 PM

History

#1

Updated by Zalnor about 3 years ago

This is most likely a settings issue and not a bug. I recommend using 1.22.7 and using Vulkan with its new vsync method.
If you stick with opengl you should have vsync off and only triple buffering on in Nvidia control panel. If using vulkan do not have it on in the Nvidia control panel.

#2

Updated by Zalnor about 3 years ago

  • Status changed from New to Closed

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