Project Zero: Maiden of Black Water - Screen turns into four square boxes.
Going for the final battle in the game at the last drop after the first "heat" turns the screen into four squares where only the top left one is visual.
Seems like an overlaying "blur" and/or sun rays of some kind doesn't get rendered correctly at all.
Testing with openGL seemed fine and did not have the same issue besides the known lighting issue which both API's has.
Video of how it looks like with openGL: