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Bug #268

Project Zero : Maiden of Black Water can not ingame after v1.16

Added by Seraphic 4 months ago. Updated about 2 months ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Compatibility
Start date:
02/02/2020
API:
OpenGL, Vulkan
Cemu Version:
1.17.0e
GPU Vendor/Model:

Description

The game crashes in startup (both OpenGL or Vulkan), cemu main program crashes as well.
My exact game version is: Zero Nuregarasu no Miko [USEUJPN v1]. And it runs well in every cemu version before v1.16.


Files

log.txt (6.04 KB) log.txt Seraphic, 02/02/2020 09:55 PM
settings.xml (3.48 KB) settings.xml Seraphic, 02/02/2020 09:56 PM
log_jp.txt (5.35 KB) log_jp.txt snesiscool, 02/27/2020 09:26 AM
log_us_vulkan.txt (8.47 KB) log_us_vulkan.txt snesiscool, 02/27/2020 09:31 AM
log_us_gl.txt (7.97 KB) log_us_gl.txt snesiscool, 02/27/2020 09:31 AM

History

#1

Updated by snesiscool 3 months ago

Still broken in 1.17.2b for both APIs. JP version crashes at start, US version gets ingame for a few seconds before crashing. US version log mentions "Unsupported texture depth format 0x0431" for both APIs.

#2

Updated by Petergov 3 months ago

  • Status changed from New to In Progress
#3

Updated by snesiscool 3 months ago

Looks like it works again as of 1.17.3.

#4

Updated by Seraphic about 2 months ago

Well done, now it works like before as of OpenGL, and similar on Vulkan.
There is some blur problem on Vulkan. Moreover, compare to the graphics of the true Wii U, the color and the light is incorrect both of OpenGL or Vulkan like it always been when emulated with CEMU. So I'll report a new issue to show and discuss this problem.

#5

Updated by Zalnor about 2 months ago

  • Status changed from In Progress to Closed

Closing this since the main bug of it not running has been fixed in cemu.

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