Project Zero : Maiden of Black Water can not ingame after v1.16
The game crashes in startup (both OpenGL or Vulkan), cemu main program crashes as well.
My exact game version is: Zero Nuregarasu no Miko [USEUJPN v1]. And it runs well in every cemu version before v1.16.
Updated by snesiscool over 2 years ago
- File log_jp.txt log_jp.txt added
- File log_us_vulkan.txt log_us_vulkan.txt added
- File log_us_gl.txt log_us_gl.txt added
Still broken in 1.17.2b for both APIs. JP version crashes at start, US version gets ingame for a few seconds before crashing. US version log mentions "Unsupported texture depth format 0x0431" for both APIs.
Updated by Seraphic over 2 years ago
Well done, now it works like before as of OpenGL, and similar on Vulkan.
There is some blur problem on Vulkan. Moreover, compare to the graphics of the true Wii U, the color and the light is incorrect both of OpenGL or Vulkan like it always been when emulated with CEMU. So I'll report a new issue to show and discuss this problem.