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Bug #109

Drifting particles in BOTW

Added by loryax37 almost 5 years ago. Updated over 3 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
06/30/2019
API:
Cemu Version:
GPU Vendor/Model:

Description

Found on a clean shader cache on a GTX 980Ti on Cemu 1.15.9c, no graphics packs, no custom nvidia settings.
The attached video has some graphic packs enabled but playing without didn't make a difference.
https://streamable.com/mu9kl

History

#1

Updated by Zalnor almost 5 years ago

I can confirm this happens with Water Splashes at 30fps no gfx packs.

#2

Updated by Zalnor almost 5 years ago

  • Category set to Graphic
#3

Updated by loryax37 almost 5 years ago

This is easy to reproduce as it often happens on Link's sweat when he runs.

#4

Updated by loryax37 over 4 years ago

From the videos i've seen, this still happens on Vulkan on Cemu 1.16.0.

#5

Updated by loryax37 over 4 years ago

An easier way to test it is to walk through the "puddle" when leaving the first area/shrine of the game.

#6

Updated by Exzap over 3 years ago

  • Status changed from New to Resolved

This issue has been resolved with the cache rewrite in Cemu 1.20.0

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