[Steam Deck/Linux] Crashes after 5-10 seconds in Sharo Lun Shrine in Breath of the Wild
I am using the default CEMU settings that come with Emudeck with the following graphics pack config:
30 FPS (FPS++)
Low settings when available
Vibrant Clarity Profile
Xbox Controller Layout
The rest of the game ran perfectly fine on Steam Deck with minimal issues, but this one specific DLC shrine is causing crashes after about 5-10 seconds of being in the shrine.
I believe this is a Linux specific bug as I was able to progress through the shrine normally on my Windows PC. I have already eliminated game file integrity and shader cache as potential causes as well (File verification on BOTW passed normally, and the issue remained regardless of shader cache status)