Switch Pro controller with SDL - motion controls not working correctly
Gyro aiming works seemingly fine, but rotating a 3D object around its own axes does not.
Pitch works fine, yaw is inverted, and roll is a complete mess and unsyncs the controller's orientation from the object's.
Example: Zelda-BotW - The Ball Maze Puzzle in the shrine near Hateno Village. The platform is completely uncontrollable.
Tested with an Original Switch Pro controller and an 8bitdo Pro+ controller, same results.
Updated by vitorpadobr about 1 year ago
The same with 8bitdo Pro 2 controller
Updated by luismasp about 1 year ago
Seems the same problem as I reported before in: http://bugs.cemu.info/issues/593