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Bug #595

Switch Pro controller with SDL - motion controls not working correctly

Added by krautnelson about 2 years ago. Updated about 2 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Input
Start date:
12/30/2021
API:
Cemu Version:
1.26.0d
GPU Vendor/Model:

Description

Gyro aiming works seemingly fine, but rotating a 3D object around its own axes does not.

Pitch works fine, yaw is inverted, and roll is a complete mess and unsyncs the controller's orientation from the object's.

Example: Zelda-BotW - The Ball Maze Puzzle in the shrine near Hateno Village. The platform is completely uncontrollable.

Tested with an Original Switch Pro controller and an 8bitdo Pro+ controller, same results.

History

#1

Updated by vitorpadobr about 2 years ago

The same with 8bitdo Pro 2 controller

#2

Updated by luismasp about 2 years ago

Seems the same problem as I reported before in: http://bugs.cemu.info/issues/593

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