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Bug #585

Bayonetta 2 - Issue with bloom on objects updating only at 30fps

Added by fragmentshader almost 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
11/11/2021
API:
OpenGL, Vulkan
Cemu Version:
1.25.3c
GPU Vendor/Model:
GTX 1660

Description

This has been an issue for a long time with Cemu and Bayonetta 2, apologies if this is a duplicate issue but I couldn't find it.

Basically the issue is that on certain objects when moving the camera, there will be a consistent judder due to parts of the geometry seemingly updating only at 30fps, leaving a trail behind the parts of the scene updating at 60fps like they should. This largely seems to affect objects with bloom, where you'll see the bloom effect leave a ghosted, stuttery trail on certain geometry.

See video here with the effect highlighted:

https://youtu.be/qLDPZEssndY


Files

bayo2 bloom judder.png (2.17 MB) bayo2 bloom judder.png fragmentshader, 11/11/2021 03:54 AM

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