Bug #585
Bayonetta 2 - Issue with bloom on objects updating only at 30fps
Status:
New
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
11/11/2021
API:
OpenGL, Vulkan
Cemu Version:
1.25.3c
GPU Vendor/Model:
GTX 1660
Description
This has been an issue for a long time with Cemu and Bayonetta 2, apologies if this is a duplicate issue but I couldn't find it.
Basically the issue is that on certain objects when moving the camera, there will be a consistent judder due to parts of the geometry seemingly updating only at 30fps, leaving a trail behind the parts of the scene updating at 60fps like they should. This largely seems to affect objects with bloom, where you'll see the bloom effect leave a ghosted, stuttery trail on certain geometry.
See video here with the effect highlighted:
Files