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Bug #518

Paper Mario Color Splash - Crash when loading a new area

Added by Italian__Guy almost 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
General
Start date:
05/10/2021
API:
Vulkan
Cemu Version:
1.22.12
GPU Vendor/Model:
GTX 1060 6GB

Description

I've been playing Paper Mario Color Splash and I've noticed that sometimes cemu just crashes when I enter a new area. This happened at the cave at Bloo Bay Beach, at the entrance pipe of Indigo Underground, at the museum door in Port Prism and when crossing the bridge of Crimson Tower. I've re-dumped the game but it still crashes. I suppose it's a problem with the shaders, since this always happens when entering a darker area or an area with a different lighting from the previous one. I have enabled the Async shader compiler and the Precompiled shaders and the game is locked at 30 FPS, so I don't think that this is due to the FPS rate being too high.


Files

log.2.txt (407 KB) log.2.txt Italian__Guy, 05/10/2021 01:29 PM

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