Bug #431
LEGO Games (detected in several) doesn't mix music/sounds correctly
Description
In the LEGO games (they all seem to use the same engine) I don't think the music mixes properly with the sound effects.
If the music is left on, the sounds of picking up studs or hitting enemies are practically inaudible. Sometimes it occurs with the voice of the narrator, which is hardly heard or is heard too much.
I have only been able to try the following games, but it sure must happen with all LEGO games because they all use the same engine:
- LEGO Dimensions
- LEGO Movie
- LEGO Jurassic World
I have tried with XAudio2, DirectSound, activating and deactivating the Gamepad sound, with and without the libraries snd_user.rpl and snduser2.rpl.
Attached is a video of the start of the LEGO Movie game, where the music and the voice of the narrator are heard, but not the hitting enemies or the studs.
In the log file, which is also attached, there is the following list of unimplemented calls:
[10:20:03] Unsupported lib call: snd_core.AXSetDefaultMixerSelect
[10:20:03] Unsupported lib call: snd_core.AXSetDRCVSMode
[10:20:03] Unsupported lib call: snd_core.AXRegisterExceedCallback
[10:20:03] Unsupported lib call: snd_core.AXSetDspLoadLimit
[10:20:03] Unsupported lib call: snd_core.AXSetDeviceVolume
[10:20:03] Unsupported lib call: snd_core.AXRmtAdvancePtr
[10:20:04] Unsupported lib call: snd_core.AXSetAuxAReturnVolume
[10:20:26] Unsupported lib call: snd_core.AXSetVoiceRmtMix
[10:23:12] Unsupported lib call: snd_core.AXSetVoiceRmtOn
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History
Updated by mamareesxata about 4 years ago
Sorry, I forgot to attach the video.