Bug #426
Paper Mario: Color Splash - Kiwano Temple bug, screen turns gray
Description
Hi all,
I've recently been playing Paper Mario: Color Splash and it's been working great with very few issues that are easily ignored (most "transparent" surfaces like waterfalls or cloth walls that are supposed to show shadows to hint at items/goals are actually super bright and solid colored). However, I reached a part that is basically unplayable at Kiwano Temple. There is an area that doesn't load at all, the screen just goes gray, but paint splashes and dialog boxes appear as normal.
After testing with different settings and graphics packs, it looks like the issue is exclusive to OpenGL, as the issue is not present using Vulkan. All graphics packs turned off. Running CPU mode on Singlecore-Recompiler at 100000 cycles.
Compare uploaded vid to https://youtu.be/bz2K4E31zhY?t=1160
log.txt - https://pastebin.com/Bx1u8y57
System specs:
- MPG x570 Gaming Pro Carbon Wifi
- Ryzen 9 3900x
- Nvidia GTX 970
- G.Skill Trident Neo 16Gx2 3400
- EVGA Supernova 750 G5 80 Plus Gold 750w
- Windows 10 Pro 64 bit
Files
History
Updated by zelric009 about 4 years ago
Big mistake in last post - this issue has been present for cemu v1.21.3 and v1.21.4 . I used the cemu folder to judge the version and posted 1.20.1 but it is really v1.21.4