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Bug #313

BGM Glitch on Paper Mario after a battle

Added by Leocb about 4 years ago. Updated about 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Sound
Start date:
04/14/2020
API:
OpenGL, Vulkan
Cemu Version:
1.18c
GPU Vendor/Model:
EVGA GTX 1080 FTW

Description

Hi, I'm playing Paper Mario Color Splash and sometimes after a battle the BGM sound will stop and be replaced by loud noises and static sounds, while this is happening, other sound FX's and music (if a cutscene happen for example) works fine. The only fix I found is to reset the emulator.

To me, the "glitch music" sounds like code being played back instead of a music stream (see the music of MS Paint on YouTube). could be caused by a invalid pointer to a wrong memory location.

History

#1

Updated by Leocb about 4 years ago

After some more time playing, this can happen at other times, albeit less frequent, like when changing location, hitting a item block or talking to a NPC
There was also one time the glitch occurred but the BGM did not stop, I suppose it was another sound that glitched out, maybe a SFX.

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