Cemu bug tracker: Issueshttps://bugs.cemu.info/https://bugs.cemu.info/favicon.ico?15479674972022-08-27T20:19:29ZCemu bug tracker
Redmine Cemu - Feature requests #658 (New): Integration of DumpsterUhttps://bugs.cemu.info/issues/6582022-08-27T20:19:29Zchriztr
<p>Wild thought, but it would be cool to see Cemu some day being able too read wiiu formatted USB sticks like the dumping tool dumpsterU.</p>
<p>Probably won't get the biggest user amount, but could help some people in installing games directly from their storage into cemu.</p>
<p>DumpsterU's requirements are opt and seeprom from the console for browsing and dumping.</p>
<p><a href="https://github.com/GaryOderNichts/DumpsterU">https://github.com/GaryOderNichts/DumpsterU</a></p>
Cemu - Feature requests #655 (New): Allow exclusive fullscreen mode with Vulkanhttps://bugs.cemu.info/issues/6552022-08-13T03:08:44Zcdx78
<p>Currently, fullscreen mode with Vulkan enabled is borderless windowed, while in OpenGL it's exclusive fullscreen. An easy way to tell is to hit the Windows key. In OpenGL, the window flickers, while in Vulkan, the taskbar appears seamlessly.</p>
Cemu - Feature requests #650 (New): Add option to start gamepad view fullscreenhttps://bugs.cemu.info/issues/6502022-07-17T17:10:38ZRobbchays
<p>Currently, the gamepad view always starts in window mode. There is no option to make it start in fullscreen mode. </p>
Cemu - Feature requests #643 (New): Controller key combination to close a gamehttps://bugs.cemu.info/issues/6432022-05-21T18:43:30Zzedidas
<p>As cemu is mainly used with a controller (at least in my case), it would be great to have a controller key combination to allow to quickly close a game, without using the mouse or the keyboard.</p>
<p>Example: Pressing ZL+ZR+Select+Start at the same time would close the game/close cemu.</p>
<p>Eventually, the key combination could be configured based on the user preference.</p>
<p>This feature would be great for people playing cemu games on the TV using some sort of remote play solution (like Steam Link, Parsec, etc.). This would allow for a controller-only experience on the TV, which would be great.</p>
<p>Thank you!</p>
Cemu - Feature requests #632 (New): Compatibility with Just Dance 2016, 2017, 2018https://bugs.cemu.info/issues/6322022-04-06T13:51:06Zdjasier_06
<p>I want to play Just Dance 2016, 2017 & 2018 in CEMU</p>
Cemu - Feature requests #623 (New): Native mouse suporthttps://bugs.cemu.info/issues/6232022-02-21T20:13:06ZKitenofs
<p>installing external mouse suport is very hard without admin permissions and native support would probably be easier to use.</p>
Cemu - Feature requests #618 (In Progress): Export game to a file container for backuphttps://bugs.cemu.info/issues/6182022-02-06T08:41:09Zchriztr
<p>A bit more niech request, but an option to export an installed game to a cemu friendly container for backup purposes.</p>
<p>This would be helpful for those who have a larger catalog with games and want to create useful backups of their games to install back in later on.</p>
<p>The exporter could have options to export either;</p>
<ul>
<li>base</li>
<li>base + update</li>
<li>base, update and DLC</li>
<li>base, update, DLC and saves</li>
</ul>
<p>The exporter could pack this into a container with a filelist.txt/.json (same as verify game files option) to keep track of the files.<br>
Compression isn't needed, but surely someone would appreciate that too also.</p>
<p>And ofc icing on the cake would be cemu being able to read directly from said container, having the games stored in a game folder elsewhere.</p>
Cemu - Feature requests #615 (New): Allow motion with mouse to stay at last placementhttps://bugs.cemu.info/issues/6152022-01-22T10:15:53Zchriztr
<p>This is more a regression in my eyes after the rework of input from 1.26.0 and onwards.</p>
<p>When you use emulated motion by mouse, on previous cemu builds it would stay on the last position you moved your mouse around too after holding the right mouse button.<br>
Now it will reset back to default, which makes it a ton harder to play through the motion shrines in Zelda BotW and breaks the camera positioning in Fatal Frame / Project Zero (which isnt leveled by default).<br>
Also makes it more clumsy in Splatoon when you're first starting a new game before you can change between motion and just using R-stick for aiming.</p>
<p>At least consider a toggle-able / click-able box in the input section where this can be turned back on.</p>
Cemu - Feature requests #610 (New): Bring back WGI for use of Impulse Triggers on Xbox One S/X an...https://bugs.cemu.info/issues/6102022-01-10T16:36:29ZSaladCesar
<p>Hi,</p>
<p>I was using WGI as my controller engine on Cemu because it was the only controller engine that allowed to use the Impulse Trigger rumble motors on Xbox One controllers. But since 1.26, it has been removed.<br>
I can't downgrade to 1.25 because a lot of games broken on 1.25 were fixed on 1.26.<br>
Is it possible to consider getting it back ?<br>
Or maybe modify or add another engine that supports Impulse Trigger motors. It makes rumbling much more impactful in games.</p>
<p>Thanks in advance,<br>
Have a great day !</p>
Cemu - Feature requests #589 (New): Download Managerhttps://bugs.cemu.info/issues/5892021-11-28T22:27:36ZArchLeaders
<p>CLI command for downloading games. (Without showing the UI.)</p>
<p>Example: <code>Cemu.exe --download [output folder] [user id] [title id]</code></p>
Cemu - Feature requests #586 (New): Hotkeys for graphic packshttps://bugs.cemu.info/issues/5862021-11-13T07:19:19Ztanguhaku
<p>Please add off/on hotkey for every mod/cheat. For example: turn on the checkbox of the "Disable HUD" mod and on the right there is an option "Set off/on hotkey" which is empty by default. If the mod is turned off, then the hotkey is also turned off.<br>
It will looks like on screenshoot below.<br>
<img src="https://i.ibb.co/1JZjhbY/32.png" alt="" /></p>
Cemu - Feature requests #575 (New): A master game-profiles settings tab/functionhttps://bugs.cemu.info/issues/5752021-10-03T08:21:36ZRedPill
<p>A useful ability would be a "Master game profile" settings tab/popup for editing all game profiles at once. For example, to adjust every game's profile to use a new controller profile, or change already-set graphics APIs, etc.</p>
<p>It could also have a checkbox to <em>Mark these as defaults</em>, so all newly added games thereafter will default to that specific base game profile config, with the user later being able to tweak the minority of individual game profiles as necessary.</p>
Cemu - Feature requests #571 (New): Allow combination of sdl controllers to support split joy conshttps://bugs.cemu.info/issues/5712021-09-05T18:54:01ZTarig0
<p>With the new SDL input we can map to joycons but there is no way to map buttons across left and right joy cons. If there is a way to combine controls please point me in the right direction.</p>
Cemu - Feature requests #550 (New): Highlight Controller Input When Input Activated https://bugs.cemu.info/issues/5502021-07-27T13:15:49ZPotatoPower159
<p>Let’s assume the following: A controller has been mapped, a controller is connected and, a controller profile chosen. It would be great if Cemu could provide real time feedback of any activated inputs. In other words, if I press the “A button” on my controller then Cemu would highlight the "A button". This would make it easier for us to check for any erroneous mappings. Dolphin emulator implements this very well. I have attached a video link below which provides a better idea of how this looks in action. </p>
<p><a href="https://streamable.com/gdcw7u">https://streamable.com/gdcw7u</a></p>
Cemu - Feature requests #548 (New): Add an option for toggling the "SDL_HINT_JOYSTICK_HIDAPI_PS4_...https://bugs.cemu.info/issues/5482021-07-26T23:26:59Zisaboll1
<p>The SDL2 Backend is great and allows for many features with many controllers, however there is one area that by default the SDL2 backend doesn't do, which is allow for PS4/PS5 controllers to have rumble support when connected through Bluetooth. It would be great if there was an option, maybe called "Extended Reporting" in the settings menu, that toggled the SDL2 hint "SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE", to allow for both PS4 and PS5 controllers to be used when the controller is connected through Bluetooth. <br>
There is a potential issue where this may not allow DirectInput capturing to work for other apps with those controllers after it's enabled, so there could be a warning with this feature, where it's recommended to power cycle the controllers after use with Cemu, IF the feature is enabled.</p>