Cemu bug tracker: Issueshttps://bugs.cemu.info/https://bugs.cemu.info/favicon.ico?15479674972019-05-05T15:16:48ZCemu bug tracker
Redmine Cemu - Feature requests #58 (New): Input Settings does not retain active profile namehttps://bugs.cemu.info/issues/582019-05-05T15:16:48Zbloodshot
<p>The Input Settings screen does not save the active profile name.</p>
<p>Steps to reproduce</p>
<ol>
<li>Options -> Input Settings</li>
<li>Select a profile to load (Profile now displays active profile name)</li>
<li>Close Input Settings screen.</li>
<li>Options -> Input Settings (Profile name now displays '')</li>
</ol>
Cemu - Bug #57 (New): Lego Dimensions various lighting issueshttps://bugs.cemu.info/issues/572019-05-05T14:31:32Zbloodshot
<p>While playing Lego Dimensions, there seems to be a major issue with lighting. On the Wii U, it appears that there is dynamic lighting as you move around the game. On CEMU, there is just some odd shader surrounding the player at all times (See attached screenshots). <br>
The sky also appears to have no lighting effect into the world like it does on Wii U. <br>
With OpenGL/Unsupported API logging, the following GX2 come up as unsupported which I think could be related to the issue :</p>
<p>[13:56:39] Unsupported lib call: gx2.GX2InitSamplerFilterAdjust<br>
[13:56:39] Unsupported lib call: gx2.GX2InitDepthBufferHiZEnable<br>
[13:56:39] Unsupported lib call: gx2.GX2InitHiStencilInfoRegs<br>
[13:56:39] Unsupported lib call: gx2.GX2SetTVScale<br>
[13:56:39] Unsupported lib call: gx2.GX2SetHiStencilInfo<br>
[13:56:39] Unsupported lib call: gx2.GX2DebugTagUserStringVA<br>
[13:56:39] Unsupported lib call: gx2.GX2SetAlphaToMask<br>
[13:56:39] Unsupported lib call: gx2.GX2SetTessellation<br>
[13:56:39] Unsupported lib call: gx2.GX2SetMaxTessellationLevel<br>
[13:56:39] Unsupported lib call: gx2.GX2SetMinTessellationLevel<br>
[13:56:39] Unsupported lib call: gx2.GX2DebugTagUserString<br>
[13:56:39] Unsupported lib call: gx2.GX2SetAAMode<br>
[13:56:39] Unsupported lib call: gx2.GX2SetTVEnable<br>
[13:56:39] Unsupported lib call: gx2.GX2SetDRCEnable<br>
[13:56:39] Unsupported lib call: gx2.GX2SetClearDepth<br>
[13:56:39] Unsupported lib call: gx2.GX2SetClearStencil<br>
[13:56:42] Unsupported lib call: gx2.GX2SetLineWidth<br>
[13:58:02] Unsupported lib call: gx2.GX2ExpandDepthBuffer</p>
<p>The debug log was from CEMU 1.15.5c as I could not get logging to work properly in latest. (The latest version did not let me change CPU to interpreter)</p>
Cemu - Feature requests #56 (New): Implement support for bootSound.btsnd when compiling shaderCache.https://bugs.cemu.info/issues/562019-05-05T06:43:41ZSerfrost
<p>As suggested in the original thread, Peter requested an issue be posted for a reminder.</p>
<p><a href="http://bugs.cemu.info/issues/1">http://bugs.cemu.info/issues/1</a></p>
Cemu - Bug #43 (New): visual failures in all games of Taiko no Tatsujinhttps://bugs.cemu.info/issues/432019-04-14T01:18:11ZEdicion_Gamer
<p>in the 3 versions of Taiko no Tatsujin in drum disappeared in this version as it is concerned to see for his skins hats and other outfits in past versions had not disappeared</p>
Cemu - Bug #41 (New): Rumble not working on Xbox One S Pad connected to Nvidia Shield TVhttps://bugs.cemu.info/issues/412019-04-08T10:59:52Zdajeff57
<p>(On Cemu 1.5.3)</p>
<p>When I'm using a Xbox One S gamepad (wireless) on my pc directly with the Xinput configuration in Cemu, I can turn the rumble on and have the rumble run in all the games basically.</p>
<p>However, when I run Cemu through gamestream (meaning; pc is on, running Cemu, and the tv box "nvidia shield" is streaming content), the same pad (still configured and recognized in Cemu as a Xinput pad, and the rumble slider is on 30% for example) does not show any rumble.</p>
<p>That being said, still on the shield, when I run any steam game, the rumble works with the pad.</p>
<p>My conclusion is therefore that the rumble, when used in a gamestream environment, is not recognized properly by cemu.</p>
Cemu - Feature requests #38 (New): stop/pause/start emulation in cemu https://bugs.cemu.info/issues/382019-04-07T21:40:38Zabdellbobo
<p>I think it will be amazing if we can stop emulation without restarting cemu to change the game</p>
Cemu - Bug #34 (New): GFX selection and settings.xml corruption when GFX pack folder is on a diff...https://bugs.cemu.info/issues/342019-04-05T14:45:59ZLaf111
<p>when using a symbolic link for the GFX folder and when the target is installed on a different partition, GFX selection and settings.xml are corrupted (empty nodes for GraphicPacks in settings.xml) </p>
<p>Surely due to relative path computation (work flawlessly if installed on the same partition)</p>
<p>=> use full path for GFX instead of relative one in settings.xml when packs are located on a different drive</p>
Cemu - Bug #29 (New): Bayonetta 2: Audio is not sync with video during cutsceneshttps://bugs.cemu.info/issues/292019-03-22T02:50:45Zlegend80
<p>Repro:<br>
1) Start game and reach gameplay<br>
2) Reach a point where a cutscene starts and watch</p>
<p>Results:<br>
Audio is ahead by 1-2 seconds</p>
Cemu - Bug #28 (New): Bayonetta 2: Missing shadowshttps://bugs.cemu.info/issues/282019-03-22T02:48:02Zlegend80
<p>Repro:<br>
1) Start game and reach gameplay<br>
2) Observe character</p>
<p>Results:<br>
No shadows are rendered. </p>
Cemu - Bug #27 (New): Dr. Luigi: BGM gets corrupted after ~3 minshttps://bugs.cemu.info/issues/272019-03-22T02:43:31Zlegend80
<p>Repro:<br>
1) Start gameplay<br>
2) Play for about 3-5 mins</p>
<p>Results:<br>
BGM gets corrupted</p>
Cemu - Bug #23 (New): Wii Party U crashes on before loading gameplayhttps://bugs.cemu.info/issues/232019-03-22T02:29:46Zlegend80
<p>Repro:<br>
1) Launch game<br>
2) Select a mode</p>
<p>Result:<br>
Before reaching the screen that displays miis, emu crashes</p>
Cemu - Bug #20 (New): Cemu 1.15.3 steam link screen freezes https://bugs.cemu.info/issues/202019-03-12T01:35:11ZAirysDark
<p>i updated to 1.15.3 and now steam link wont work anymore. i triad getting answers and asking for help on there discord but its full of dick heads. with smart ass comments just typing cause the can.</p>
<p>the issues is when it gets to the loading of the game screen loading shader's or not. it will freeze the screen. but on my computer in the other room its displaying fine. and the steam link is getting sound. but the screen is stuck.</p>
<p>i went back to Cemu 1.15.2 and it worked fine.</p>
<p>my steam link is running at 720p</p>
Cemu - Feature requests #8 (New): In app bug/feature request. https://bugs.cemu.info/issues/82019-03-01T00:59:39ZZalnor
<p>Now that this bug tracker exists I think it would be a great idea if it was possible to submit bugs using cemu itself, it could auto upload the log file. Would boost the number of bugs that would be reported as I'm sure there would be many users who don't know the site exists or just don't want to take the time to go to it.<br>
if this is even possible that would be great. </p>
Cemu - Feature requests #4 (New): Proper gamepad mic support/USB mic supporthttps://bugs.cemu.info/issues/42019-02-25T18:16:46ZDarkemastedarkemaste@gmail.com
<p>Functioning gamepad mic for use with titles such as Super Mario Maker and Minecraft, in addition to functioning USB mic for titles such as Just Dance or general karaoke/singing titles.</p>
Cemu - Bug #2 (New): Sonic Lost World - Rainbow-ish overlay in the distancehttps://bugs.cemu.info/issues/22019-02-22T06:21:38ZSlashiee
<p>In any stage, there is a visible rainbow looking overlay in the distance that appears to slowly fade into black.</p>
<p>Steps to reproduce:</p>
<ol>
<li>boot the game</li>
<li>go into a stage via new game or world map</li>
</ol>