Cemu bug tracker: Issueshttps://bugs.cemu.info/https://bugs.cemu.info/favicon.ico?15479674972024-03-23T19:02:06ZCemu bug tracker
Redmine Cemu - Bug #689 (New): The legend of zelda breath of the wild https://bugs.cemu.info/issues/6892024-03-23T19:02:06Zjstt
<p>shadows are not consistent.I send a link because I can't send the video<br>
<a href="https://youtu.be/oVua9hNxvcA">https://youtu.be/oVua9hNxvcA</a></p>
Cemu - Bug #688 (New): Wii Fit U crashes the emulator on boothttps://bugs.cemu.info/issues/6882024-02-22T21:31:51ZIntruso
<p>Just after showing the first splash screen the emulator silently crashes.<br>
It doesn't matter if I run Vulkan or OpenGL, or even if I set the CPU as "Interpreter".</p>
<p>CPU: AMD Ryzen 7 4800H<br>
GPU: Nvidia Geforce RTX 2060 (driver 551.52)<br>
RAM: 16GB<br>
Windows 10 Pro (Build 9200)<br>
Cemu 2.0-66</p>
Cemu - Bug #687 (New): When using Multiplicity to share mouse/keyboard CEMU crashes upon moving t...https://bugs.cemu.info/issues/6872023-11-17T02:17:26Zwillgk
<p>When using the Multiplicity app from Stardock, when you share your mouse and keyboard with another system and you drag your mouse off to the other computer the CEMU app crashes. It doesn't show anything at all in the Log related to the closure, however, it does show something in the everntvwr / application log, the error isn't very helpful though it doesn't look like:</p>
<p>Faulting application name: Cemu.exe, version: 2.0.59.0, time stamp: 0x6530ba3e<br>
Faulting module name: Cemu.exe, version: 2.0.59.0, time stamp: 0x6530ba3e<br>
Exception code: 0xc0000409<br>
Fault offset: 0x0000000000e91cd9<br>
Faulting process id: 0x1790<br>
Faulting application start time: 0x01da18fb2052a005<br>
Faulting application path: D:\Emulation\RetroBat\emulators\cemu\Cemu.exe<br>
Faulting module path: D:\Emulation\RetroBat\emulators\cemu\Cemu.exe<br>
Report Id: d4b12247-dcc1-417e-be94-baef7b922c45<br>
Faulting package full name: <br>
Faulting package-relative application ID: </p>
Cemu - Bug #685 (New): Cemu Crashes when trying to load certain games like new SM bros U and tran...https://bugs.cemu.info/issues/6852023-10-19T18:36:32Zcolton
<p>Cemu Crashes when trying to load certain games like new SM bros U and transformers prime</p>
Cemu - Bug #684 (New): Tekken Tag Tournament 2 Brightness problemhttps://bugs.cemu.info/issues/6842023-09-29T12:44:39ZPedram
<p>Hello and warm regards; I want to report an issue with Tekken Tag Tournament 2 (it seems that it haven't been reported, while it was the case since 2019) - game runs smoothly with stable locked 60fps , but in some stages (Riverside Promenade , Moai excavation, and specially Odeum of Illusions) there is too brightness and changing the API or graphical configuration won't solve anything) </p>
<p>If you want to see the problem, just go to practice mode and select any of those stages (also in Arcade mode)</p>
Cemu - Bug #683 (New): game & wario crash when select minigamehttps://bugs.cemu.info/issues/6832023-09-19T18:04:38Zyoshi200213
<p>hello<br>
in the video game game & Wario<br>
the game crashes when you select a minigame for example: arrow<br>
this did not happen in previous versions<br>
please fix it thanks</p>
Cemu - Bug #682 (New): Vulkan Errors crashing BoTW to desktophttps://bugs.cemu.info/issues/6822023-09-08T06:06:25Znish_1456
<p>Breath of the Wild keeps crashing randomly to desktop when using Vulkan renderer.The crashes happen on both the 1.26.2f and the latest 2.0. When I checked the log file it gives the following errors:<br>
vkWaitForFences: Returned unhandled error -4<br>
Unrecoverable error in Vulkan renderer<br>
Msg: failed to submit command buffer. Error -4</p>
<p>My game files are all intact and verified. I already tried updating my GPU drivers to the latest version, updating windows to the latest version, removing the shader cache and starting a new one, did the DDU thrice on my NVIDA RTX 2060 driver, removing all the graphic packs and the mods but still the issue persists. I've seen a few people with this issue but apparently it still hasn't been fixed yet and I figure it's a bug with the Vulkan API on Cemu that is causing the problem. </p>
Cemu - Bug #680 (New): Paper Mario Color Splash (The Normalhttps://bugs.cemu.info/issues/6802023-07-24T09:13:38ZPsv127
<p>I'm using a Mac Os.<br>
The game is very fluid but you arrive at the port where you can move, two things can happen.<br>
Either it goes all black with some elements like white banners or the background of the gamepad comes out.<br>
It's very annoying because it doesn't let you play and it doesn't happen if the configuration is correct.<br>
I appreciate any help from you.</p>
Cemu - Bug #679 (New): Oddworld (and possibly other titles) won't boot anymore since Cemu 1.26.2https://bugs.cemu.info/issues/6792023-04-20T09:32:50ZMeurish
<p>After Cemu version 1.26.2, Oddworld New 'n' Tasty (and possibly other titles) that were perfectly playable, now don't even start.<br>
After launching the title a black screen appears without even showing FPS, and a few seconds later Cemu crashes.<br>
Cemu 1.26.1 is the last version where this title was playable. By looking at the changelog of Cemu updates, the problem may be the new Software decoder for H264 videos that was added in Cemu 1.26.2</p>
<p>I will attach the game changelog tested on the latest Cemu version, the Cemu 2.0-35 by using Vulkan.</p>
Cemu - Bug #678 (New): [Steam Deck/Linux] Crashes after 5-10 seconds in Sharo Lun Shrine in Breat...https://bugs.cemu.info/issues/6782023-04-05T18:12:14ZNaver
<p>I am using the default CEMU settings that come with Emudeck with the following graphics pack config:<br>
30 FPS (FPS++)<br>
Low settings when available<br>
Vibrant Clarity Profile<br>
Xbox Controller Layout</p>
<p>The rest of the game ran perfectly fine on Steam Deck with minimal issues, but this one specific DLC shrine is causing crashes after about 5-10 seconds of being in the shrine.</p>
<p>I believe this is a Linux specific bug as I was able to progress through the shrine normally on my Windows PC. I have already eliminated game file integrity and shader cache as potential causes as well (File verification on BOTW passed normally, and the issue remained regardless of shader cache status)</p>
Cemu - Bug #675 (New): BoTW Swimming Bughttps://bugs.cemu.info/issues/6752023-02-19T15:23:18Zgenius123416@gmail.com
<p>When I apply FPS++ to the 60 fps setting and tread water when swimming, my stamina drains.<br>
In the normal game, it doesn't do that.</p>
<p>It works perfectly fine when on 30fps but when you stop swimming, it shows the stamina draining but resets to the value before it was drained making it work as it should.<br>
E.g. If you were to swim and stop and you had 3/4 stamina left, you would see a bit of stamina drain and turn red but that would then revert back to the 3/4 you would have left.</p>
<p>There are also graphical glitches at Hylia Bridge where bricks change colour.</p>
Cemu - Bug #674 (New): Mario Kart 8 shadow problemhttps://bugs.cemu.info/issues/6742023-01-19T00:14:13Zjul059
<p>Shadows on some characters in some situations become completely black after playing for a while. Restarting the emulator temporarily solves the problem. It also seem to resolve on it's own without restarting the emulator. It unclear exactly in which situations in which it happens and I do not know how to reliably reproduce the issue.</p>
<p>I have seen it in races and especially in the scene after winning a race. Also sometimes visible on some characters on the character select screen. Seen at least on DK, Piranha plant item, Bowser and Dry Bowser in races and Toadette and Cat Peach in the character select screen.</p>
<p>Attached log is after completing a single cup. Toadette and Cat Peach were then affected on the character select screen (pictures of Cat Peach only). It resolved on it's own after 30 minutes without restarting the emulator.</p>
<p>Is there a more detailed log I could provide?</p>
<p>OpenGL not tested.</p>
<p>AMD Ryzen 3 2200GE<br>
Vega 8 GPU, MESA 22.3.3 driver<br>
16Gb RAM<br>
Batocera OS</p>
<p>log: [[[https://pastebin.com/6JxLbTjr]]]</p>
Cemu - Bug #673 (New): Bugs that i have found so far while playing Skylanders Swap Forcehttps://bugs.cemu.info/issues/6732023-01-13T18:11:30ZMaceika
<ol>
<li>The title screen is just the background of woodburrow. 2. The saves are invisible but still function normally. 3. Ladder swap zones are very blurry but still playable . 4. when you fall into certain parts of the level, the game thinks your out of bounds and keeps teleporting you back up. 5. when buying upgrades using the upgrade pod, sometimes the bottom and top upgrades get mixed up, if you have a p2 they're upgrades will also be mixed up with your skylander, but if you buy the upgrades they will still function normally as im aware. 6. and of course there all the portal bugs. (portal disconnecting mid-game and getting the skylanders stuck without letting you change them, the portal not getting detected at all, etc.) if i can, i will update this thread with any bugs i find in the future.</li>
</ol>
Cemu - Bug #671 (New): Cemu doesn't load properly and has problems with accessing the file system...https://bugs.cemu.info/issues/6712023-01-07T09:17:11ZAlex
<p>When launching cemu for the first time, it told me to set the game and mlc directory but selecting other just caused it to crash. This is the terminal output(I have already tried to redownload pixbuf and update the mime database but it didn't work):</p>
<p><u>Start</u></p>
<p>(Cemu:11209): Gtk-CRITICAL **: 14:31:44.777: gtk_box_gadget_distribute: assertion 'size >= 0' failed in GtkScrollbar</p>
<p>(Cemu:11209): Gtk-WARNING **: 14:31:48.930: Could not load a pixbuf from /com/ubuntu/themes/Yaru-dark/3.20/assets/check-symbolic.symbolic.png.</p>
<p>This may indicate that pixbuf loaders or the mime database could not be found.</p>
<p>MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0</p>
<p>**</p>
<p>Gtk:ERROR:../../../../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /usr/share/icons/Yaru/16x16/status/image-missing.png: Fatal error reading PNG image file: Invalid IHDR data (gdk-pixbuf-error-quark, 0)</p>
<p>Bail out! Gtk:ERROR:../../../../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /usr/share/icons/Yaru/16x16/status/image-missing.png: Fatal error reading PNG image file: Invalid IHDR data (gdk-pixbuf-error-quark, 0)</p>
<p>Aborted (core dumped)</p>
<p><u>End</u></p>
<p>I skipped that part and when it was auto updating, cemu couldn't extract the files. I had to force quit it. It also seems to have problems with the files. This is the terminal output for that:</p>
<p><u>Start</u></p>
<p>(Cemu:10002): Gtk-WARNING **: 14:04:06.939: Could not load a pixbuf from icon theme.</p>
<p>This may indicate that pixbuf loaders or the mime database could not be found.</p>
<p>(Cemu:10002): Gtk-CRITICAL **: 14:05:23.025: gtk_box_gadget_distribute: assertion 'size >= 0' failed in GtkScrollbar</p>
<p>MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0</p>
<p>Killed</p>
<p><u>End</u></p>
<p>I have a Ubuntu 20.04 LTS laptop with 4 gb ram, Intel i3-5005U and Intel i3-5005U. Don't judge me. Thanks in advance. Btw I am running Cemu 2.0 (experimental) and couldn't find the log file so I pasted the Terminal output.</p>
Cemu - Bug #670 (New): Breath of the wild crashes on bomb shrine (with randomizer on)https://bugs.cemu.info/issues/6702023-01-05T03:03:25ZCutieMonica
<p>Tested on both my normal PC, and steam deck, Both crash on oman au right after removing the first metal board with magnesis, not sure why the crash happens, my logs never seem to change, I think its something to do with water or reflections as its only once the water is on screen that it actually crashes, but turning off reflections does nothing.</p>