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Bug #511

Cemu rumble issue

Added by rgpires about 3 years ago. Updated about 3 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Input
Start date:
04/25/2021
API:
Cemu Version:
1.22.11
GPU Vendor/Model:

Description

Hi everyone,

I'm playing Breath of the Wild on Cemu and Vibration seems off. When I jump from high places or take damage rumble does nothing, but when I die or during certain cutscenes there is a very faint vibration that happens for a second, like it spins twice, and stops. Further example to this, right at the beginning of the game, when I open the doors, rumble spins a little when the doors start to open, rumble stops, then when the door finishes opening rumble spins a little again. Is that normal?
I'm using a wireless xbox one controller, set to xinput with the rumble slider at 45%. I searched google for any issues with rumble but there are no mentions of the same issue.

History

#1

Updated by rgpires about 3 years ago

rgpires wrote:

Hi everyone,

I'm playing Breath of the Wild on Cemu and Vibration seems off. When I jump from high places or take damage rumble does nothing, but when I die or during certain cutscenes there is a very faint vibration that happens for a second, like it spins twice, and stops. Further example to this, right at the beginning of the game, when I open the doors, rumble spins a little when the doors start to open, rumble stops, then when the door finishes opening rumble spins a little again. Is that normal?
I'm using a wireless xbox one controller, set to the Pro controller, xinput, with the rumble slider at 45%. I searched google for any issues with rumble but there are no mentions of the same issue.

#2

Updated by rgpires about 3 years ago

Sorry, I don't know how to edit the original message, I was trying to add that the input is set to the pro controller.

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