Bug #422
Xenoblade Chronicles X wrong mipmaps on some textures
Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
10/18/2020
API:
OpenGL, Vulkan
Cemu Version:
1.21.3
GPU Vendor/Model:
NVIDIA GTX 1080 Ti
Description
When playing Xenoblade Chronicles X some textures have visible black squares when viewed from a distance (for example the cathedral in the residential district):
The issue is that the mipmaps of these textures are not being loaded (or generated?) correctly. Instead of containing a lower resolution versions of the first mip, they have offset/scrambled parts of the texture.
I also attached 2 examples dumped from Cemu, a color texture and its matching normal texture, both affected by the same issue.
The issue is 100% reproducible regardless of graphics API, settings and graphics packs.
Let me know if you need more information.
Files
History
Updated by Serfrost about 3 years ago
- Status changed from New to Accepted
Probably fixed with 1.22.5 but needs verified.