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Bug #422

Xenoblade Chronicles X wrong mipmaps on some textures

Added by frazan over 3 years ago. Updated almost 3 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
10/18/2020
API:
OpenGL, Vulkan
Cemu Version:
1.21.3
GPU Vendor/Model:
NVIDIA GTX 1080 Ti

Description

When playing Xenoblade Chronicles X some textures have visible black squares when viewed from a distance (for example the cathedral in the residential district):
in-game screenshot of issue

The issue is that the mipmaps of these textures are not being loaded (or generated?) correctly. Instead of containing a lower resolution versions of the first mip, they have offset/scrambled parts of the texture.

I also attached 2 examples dumped from Cemu, a color texture and its matching normal texture, both affected by the same issue.

The issue is 100% reproducible regardless of graphics API, settings and graphics packs.
Let me know if you need more information.


Files

textures.zip (35.7 KB) textures.zip dumped broken textures frazan, 10/18/2020 09:13 PM
ingame.png (353 KB) ingame.png in-game screenshot of issue frazan, 10/18/2020 09:13 PM
mip0.png (23.4 KB) mip0.png frazan, 10/18/2020 09:25 PM
mip1.png (5.26 KB) mip1.png frazan, 10/18/2020 09:25 PM
mip2.png (1.59 KB) mip2.png frazan, 10/18/2020 09:25 PM

History

#1

Updated by Serfrost about 3 years ago

  • Status changed from New to Accepted

Probably fixed with 1.22.5 but needs verified.

#2

Updated by Exzap almost 3 years ago

  • Status changed from Accepted to Resolved

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