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Bug #409

Breath of the Wild crashes randomly during explosions

Added by Ender3Guy over 3 years ago. Updated over 3 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Compatibility
Start date:
09/01/2020
API:
OpenGL
Cemu Version:
1.21.0
GPU Vendor/Model:
Nvidia RTX 2060

Description

CEMU version: 1.21.0
API: OpenGL
CPU: Intel i5-10600K
GPU: RTX 2060
RAM: 16GB, 3200Mhz

Cemu randomly crashes upon spamming bomb arrows in Breath of the Wild.

The best way to reproduce this is to equip a 3-shot bow and spam bomb arrows (ideally in an area with TNT present).
I've found that it usually takes 10 to 15 shots to crash CEMU, with or without graphics packs enabled.
Note that setting off bomb arrows one by one will not cause a crash.
Full Sync at GX2DrawDone is enabled, so that can't be the problem here.

Log.txt has been attached.


Files

log.txt (459 KB) log.txt Ender3Guy, 09/01/2020 02:06 AM

History

#1

Updated by Exzap over 3 years ago

  • Status changed from New to Closed

Fixed as of 1.22.3b

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