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Bug #345

Super Mario Maker - broken Super Star visual effect

Added by Cadex about 2 months ago. Updated 21 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Graphic
Start date:
05/23/2020
API:
OpenGL, Vulkan
Cemu Version:
1.19.0d
GPU Vendor/Model:
Geforce GTX 1070

Description

In Super Mario Maker, the Super Star powerup has a sparkling light effect when the level was created in the "New Super Mario Bros. U" style (but not in the other styles). In Cemu, this effect continually increases in scale until it fills the entire screen and you can't see anything until you collect the Star or it goes off-screen. The effect is supposed to stay about the same size as the star itself.

See attached screenshots: #1 is a simple test level layout for reproducing this bug, while #2-3 show the broken visual effect.

This issue affects both OpenGL and Vulkan, and I can reproduce it in Cemu versions 1.17.4 thru 1.19.0d (did not test older versions).

NVIDIA Driver version: 445.87

For reference, this video is an example of how it is supposed to look: https://www.youtube.com/watch?v=D8dIA8nOsdc


Files

Screenshot01_TestLevelLayout.jpg (234 KB) Screenshot01_TestLevelLayout.jpg Test level layout Cadex, 05/23/2020 11:51 PM
Screenshot02_StarEffectBefore.jpg (204 KB) Screenshot02_StarEffectBefore.jpg Star visual effect (after 1 sec) Cadex, 05/23/2020 11:51 PM
Screenshot03_StarEffectAfter.jpg (44.1 KB) Screenshot03_StarEffectAfter.jpg Star visual effect (after 15 sec) Cadex, 05/23/2020 11:51 PM

History

#1

Updated by Cadex about 1 month ago

I found a workaround: Enable "Extended texture readback" in the game profile (Graphic tab)

#2

Updated by Cadex about 1 month ago

This workaround also fixes the sparkle effect on pink coins (sometimes called red coins) which was missing previously. It might fix other effects as well that I haven't noticed yet.

#3

Updated by Cadex 21 days ago

Now I am unable to reproduce this issue, even after disabling the workaround. I haven't updated Cemu nor my video card driver since reporting it, so I don't know what made it stop happening.

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