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Bug #329

DSUClient Motion Controls Bug

Added by Zrego almost 4 years ago. Updated almost 3 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
Category:
Input
Start date:
05/03/2020
API:
Cemu Version:
1.18.2c
GPU Vendor/Model:

Description

When using DSUClient, motion controls don't work properly as it should, in my case i'm using a DS4 with Ryochan7's DS4Windows. I provided 2 videos to illustrate the bug.

Case 1: The camera rune gets weird when aim with motion controls is turned on, I didn't even move DS4.
Case 2: I couldn't flip the apparatus upside down like how people easily solve this puzzle.

Both cases weren't like this if I used Cemuhook's motion protocol. Bow/weapon aiming works normally with Cemu's DSUClient however. Thanks


Files

case 1.mp4 (4.22 MB) case 1.mp4 Zrego, 05/03/2020 09:53 PM
case 2.mp4 (4.39 MB) case 2.mp4 Zrego, 05/03/2020 09:55 PM

History

#1

Updated by gmsalomao2 almost 4 years ago

Zrego wrote:

When using DSUClient, motion controls don't work properly as it should, in my case i'm using a DS4 with Ryochan7's DS4Windows. I provided 2 videos to illustrate the bug.

Case 1: The camera rune gets weird when aim with motion controls is turned on, I didn't even move DS4.
Case 2: I couldn't flip the apparatus upside down like how people easily solve this puzzle.

Both cases weren't like this if I used Cemuhook's motion protocol. Bow/weapon aiming works normally with Cemu's DSUClient however. Thanks

More people are experiencing this bug too. I've tested with Android phone (using 2 different methods). It looks like there's an axis missing. I couldn't solve the same Shrine you showed on your video. Had to use Cemuhook + joystick motion emulation.

I also used PadTest to see if the problem was my phone or my pc. But PadTest perfectly received the input.

Zrego wrote:

When using DSUClient, motion controls don't work properly as it should, in my case i'm using a DS4 with Ryochan7's DS4Windows. I provided 2 videos to illustrate the bug.

Case 1: The camera rune gets weird when aim with motion controls is turned on, I didn't even move DS4.
Case 2: I couldn't flip the apparatus upside down like how people easily solve this puzzle.

Both cases weren't like this if I used Cemuhook's motion protocol. Bow/weapon aiming works normally with Cemu's DSUClient however. Thanks

#2

Updated by Serfrost about 3 years ago

  • Status changed from New to Accepted
#3

Updated by Exzap almost 3 years ago

  • Status changed from Accepted to Resolved

Cemu 1.24.0 comes with reworked motion controls. This should be fixed.

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