Bug #259
Vulkan Super Mario 3D World Crashing
Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
Compatibility
Start date:
01/20/2020
API:
Vulkan
Cemu Version:
1.16.1
GPU Vendor/Model:
AMD RX 570
Description
When entering a level sometimes the game will hard crash or softlock. If you happen to succeed to load a level and complete it, there will be excessive bloom during the winning animation and the game may crash or softlock. 1-5 consistently crashes the game and the log for that crash is attached below. All of these are non-issues for OpenGL.
Files
History
Updated by gman over 4 years ago
This appears to be a memory leak as during the crash the vram usage spikes to 100% from the original roughly 30% (8gb of vram)
Updated by Serfrost about 3 years ago
- Status changed from New to Resolved
Should have been resolved with 1.22.8 as Dynamic Resolution Scaling was patched out for this title.