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Bug #259

Vulkan Super Mario 3D World Crashing

Added by gman over 4 years ago. Updated about 3 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
Compatibility
Start date:
01/20/2020
API:
Vulkan
Cemu Version:
1.16.1
GPU Vendor/Model:
AMD RX 570

Description

When entering a level sometimes the game will hard crash or softlock. If you happen to succeed to load a level and complete it, there will be excessive bloom during the winning animation and the game may crash or softlock. 1-5 consistently crashes the game and the log for that crash is attached below. All of these are non-issues for OpenGL.


Files

log.txt (11.8 KB) log.txt gman, 01/20/2020 04:54 AM

History

#1

Updated by gman over 4 years ago

This appears to be a memory leak as during the crash the vram usage spikes to 100% from the original roughly 30% (8gb of vram)

#2

Updated by Serfrost about 3 years ago

  • Status changed from New to Resolved

Should have been resolved with 1.22.8 as Dynamic Resolution Scaling was patched out for this title.

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