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Bug #195

Selecting a particular device for sound output kills performance

Added by twowordz over 4 years ago. Updated about 3 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
Sound
Start date:
09/25/2019
API:
OpenGL
Cemu Version:
1.15.14
GPU Vendor/Model:
Nvidia GTX1080

Description

In Cemu 1.15.14 and previous versions, if you go to "App volume and device preference" in Windows 10 1903 and select a non-default sound output device, fps drops below 5.

My PC is near my TV and I wanted Cemu to output audio via HDMI when I start the game. After changing this, performance is abysmal. Changing it back to default while the game is running goes immediately back to 60 fps. I only play BOTW so I don't know if it's the same for other games. Cemu compiles the shaders then sits there loading. If you wait long enough it will show 2-3 fps.

History

#1

Updated by Serfrost about 3 years ago

  • Status changed from New to Resolved

Might have been a problem before but as of present-day, I cannot reproduce this issue on either OpenGL or Vulkan.

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