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Bug #137

Crash during shader compilation since 1.15.08 onwards

Added by abs1nth almost 5 years ago. Updated almost 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Compatibility
Start date:
07/13/2019
API:
OpenGL
Cemu Version:
GPU Vendor/Model:

Description

When I start BotW on 1.15.08 (1.15.09 & 1.15.10 as well) I crash during the shader compilation.

Removing the transferable shader, I also got a crash ingame when performing the power attack with the Knight's Claymore, the one that smashes on the ground. That shader seems to be what causes this crash.

1.15.07 still works fine for me as well as all the previous versions I used.


Files

log.txt (4.9 KB) log.txt crash during shader compilation abs1nth, 07/13/2019 11:53 AM
log.txt (8.82 KB) log.txt crash right as the weapon hits the ground abs1nth, 07/13/2019 11:55 AM

History

#1

Updated by Exzap almost 5 years ago

  • Status changed from New to Closed

This can be fixed by enabling the AMD crash workaround graphic pack

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