Cemu bug tracker: Issueshttps://bugs.cemu.info/https://bugs.cemu.info/favicon.ico?15479674972022-06-08T13:37:53ZCemu bug tracker
Redmine Cemu - Bug #646 (New): Fatal Frame / Project Zero Game Crash when playing cutscene video after up...https://bugs.cemu.info/issues/6462022-06-08T13:37:53ZSeraphic
<p>It seems like the new feature "Software decoder for H264 videos" in v1.26.2 let this bug happen.</p>
<p>I uploaded the log when the crash happened, please check it, the game is running well without this problem when I downgraded cemu to v1.26.1d.</p>
<p>If you just play the game from the very beginning or any start of the chapter you encountered a crash, that is because there is always a cutscene CG video supposed to be played.</p>
Cemu - Feature requests #623 (New): Native mouse suporthttps://bugs.cemu.info/issues/6232022-02-21T20:13:06ZKitenofs
<p>installing external mouse suport is very hard without admin permissions and native support would probably be easier to use.</p>
Cemu - Bug #616 (New): DSU Client MotionSource not workinghttps://bugs.cemu.info/issues/6162022-01-22T17:12:43Zdjasier_06
<p>I play just dance with my phone with dsuclient by Android phone with motionsource and there are no option to select the IP that appears in the phone to connect with it</p>
Cemu - Bug #609 (New): Transformers Dark Spark - broken in Vulkan, works in OpenGLhttps://bugs.cemu.info/issues/6092022-01-08T01:16:23ZNiko
<p>Vulkan crashes before starting the first level, but OpenGL is fully playable</p>
Cemu - Bug #608 (New): Cemu game profiles can't select graphics APIhttps://bugs.cemu.info/issues/6082022-01-06T04:46:09ZNiko
<p>Right-click any game, edit game profile, try selecting OpenGL in graphics API, Cemu will use Vulkan anyway</p>
Cemu - Bug #607 (New): Madden 2013 menu soft-lockhttps://bugs.cemu.info/issues/6072022-01-06T04:16:14ZNiko
<p>Can not go in-game, the menu infinitely tries to load a profile and will not stop trying no matter what.</p>
Cemu - Bug #606 (New): Pokken Tournament Demo Graphics bugshttps://bugs.cemu.info/issues/6062022-01-06T04:14:44ZNiko
<p>The full game used to have the same bugs, but when the full game was fixed, the demo was still broken. The demo can be downloaded from the eShop for free. The screen flickers, random colors flash that cover the whole window, etc</p>
Cemu - Bug #605 (New): Black Ops 2 - Guest Controller Bugshttps://bugs.cemu.info/issues/6052022-01-06T04:11:17ZNiko
<p>Splitscreen multiplayer is broken, you can configure a Pro Controller for Player 2, but when you Press A, it thinks the controller is a Wiimote, and it is simply unplayable</p>
<p>In Black Ops 2 with title update v128, in the multiplayer RPL, address 0291c68c is where a function is called to detect controller input. changing this function call to "li r3, 3" was a workaround to make pro controllers work in older Cemu versions, but now even that wont work in 1.26.0d and beyond. </p>
Cemu - Bug #603 (New): Spongebob: Plankton's Robotic Revengehttps://bugs.cemu.info/issues/6032022-01-06T03:49:07ZNiko
<p>Game crashes before completing the first level, with multiple issues</p>
<ul>
<li>Game gives you the wrong weapon </li>
<li>Upgrading any weapon will crash the game</li>
<li>Boss stage at the end of the first level can not be beaten</li>
</ul>
Cemu - Bug #602 (New): Lego Batman 3 Demo crasheshttps://bugs.cemu.info/issues/6022022-01-06T03:44:51ZNiko
<p>Strangely, the full game of Lego Batman 3 works fine, but the demo cannot boot. Log included below</p>
Cemu - Bug #587 (New): Just Dance 2014 & 2015 DLCShttps://bugs.cemu.info/issues/5872021-11-17T20:19:15Zdjasier_06
<p>The songs in dlc doesn't appear in the game</p>
Cemu - Bug #563 (New): Unknown ErrEula always pops up at the same point (Yakuza 1/2 HD Collection)https://bugs.cemu.info/issues/5632021-08-20T08:30:21ZFrostySwift
<p>Hello! After trying to un region lock a copy of my game, I gave up, dumped it and tried to use cemu instead. It works fine enough when it does run, however towards the end of chapter 1 i get an erreula with constant question marks. So far i tried both renders and the online option, but it still pops up. </p>
<p><a href="https://www.youtube.com/watch?v=SYhSXdFG_t8">https://www.youtube.com/watch?v=SYhSXdFG_t8</a> <- video of it happening </p>
<p>Enjoy your day! :)</p>
Cemu - Bug #534 (New): Intel - Game corruption when display not in fullscreenhttps://bugs.cemu.info/issues/5342021-06-22T17:56:46Zadamjeradam.jereczek@intel.com
<p>We were able to confirm this problem with Breath of the Wild and Mario Kart 8.</p>
<p>The test renders immediately after layout transition from VK_IMAGE_LAYOUT_UNDEFINED what gives undefined results according to Vulkan specification:</p>
<p>VK_IMAGE_LAYOUT_UNDEFINED specifies that the layout is unknown. Image memory cannot be<br>
transitioned into this layout. This layout can be used as the initialLayout member of<br>
VkImageCreateInfo. This layout can be used in place of the current image layout in a layout<br>
transition, but doing so will cause the contents of the image’s memory to be undefined</p>
<p>DEBUG ANALYSIS:<br>
The affected image is a swapchain image at index 1. Operations performed on the image are as follows:</p>
<p>FRAME 0:<br>
vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_UNDEFINED --> VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)<br>
vkCmdCopyBufferToImage()<br>
vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL --> VK_IMAGE_LAYOUT_PRESENT_SRC_KHR</p>
<p>FRAME 1:<br>
vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_UNDEFINED --> VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)<br>
vkCmdClearColorImage()<br>
vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL --> VK_IMAGE_LAYOUT_GENERAL)<br>
vkCmdBeginRenderPass(initialLayout = VK_IMAGE_LAYOUT_UNDEFINED) // Transition from VK_IMAGE_LAYOUT_UNDEFINED which corrupts the image<br>
vkCmdDrawIndexed() // Rendering on top of corruptions.<br>
vkCmdEndRenderPass(finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)<br>
vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL --> VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)<br>
vkCmdBeginRenderPass(initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)<br>
vkCmdEndRenderPass(finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)<br>
vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR --> VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)<br>
vkCmdCopyImageToBuffer()<br>
vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL --> VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)</p>
<p>To reproduce this issue Graphics Packs is needed.<br>
Set graphics to 720p, desktop resolution to 800x600.<br>
Corruptions:<br>
<a href="https://drive.google.com/file/d/1BIlj-v--SAbClKk1EXO6vb6qXYsnW6uF/view?usp=sharing">https://drive.google.com/file/d/1BIlj-v--SAbClKk1EXO6vb6qXYsnW6uF/view?usp=sharing</a></p>
Cemu - Feature requests #485 (New): Language select at first launchhttps://bugs.cemu.info/issues/4852021-02-14T19:28:02ZZalnor
<p>It would be good if cemu showed a window to select language before the getting started window showed up.</p>
Cemu - Feature requests #484 (New): Add a help screen for hot keys and general controlshttps://bugs.cemu.info/issues/4842021-02-14T19:25:36ZZalnor
<p>It would be nice to have a in app window that would show you what different hot keys are, such as F12 for screenshot, and ctl+tab for switch to gamepad view.</p>
<p>This could also explain gyro control using mouse, and list all available command line arguments.</p>
<p>Might also be nice to have an option to show this on the getting started window. </p>