Cemu bug tracker: Issueshttps://bugs.cemu.info/https://bugs.cemu.info/favicon.ico?15479674972022-09-12T20:38:12ZCemu bug tracker
Redmine Cemu - Bug #660 (New): 2nd Controller not working Bughttps://bugs.cemu.info/issues/6602022-09-12T20:38:12ZRaptorHunter182
<p>I have both controllers plugged in and controller 1 selected as "Controller 1 XInput" and controller 2 selected as "Controller 2 XInput" but when I go to use the 2nd controller it doesn't work. If I use controller 1, it controls for both controller 1 and controller 2. In the input settings when I select "Controller 2 XInput" it kind of greys out the binding options and makes them unchangeable so maybe that has something to do with it? Also when I exit the Input settings and go back into them it switches the Input for controller 2 back to "Controller 1 XInput". Maybe upon exiting Input settings it switches it back due to a bug. I have controller 1 set to GamePad and controller 2 set to Pro Controller and the issue persists. I also tried deleting the "controllerProfiles" folder and setting it up again and that didn't help. Must be a bug. Any ideas?</p>
<p>Update: I just checked it again after restarting my PC and running CCleaner. I guess that fixed it for some reason. Still worth looking into to though just so we know what caused this issue so it can be prevented in the future.</p>
Cemu - Feature requests #650 (New): Add option to start gamepad view fullscreenhttps://bugs.cemu.info/issues/6502022-07-17T17:10:38ZRobbchays
<p>Currently, the gamepad view always starts in window mode. There is no option to make it start in fullscreen mode. </p>
Cemu - Bug #613 (New): 1.26.0 only detects 1 controllerhttps://bugs.cemu.info/issues/6132022-01-20T13:17:41Zsysadmin
<p>In version 1.25.6 with old input system my 2 connected PS4 controllers were both being detected as "wireless controller" (directInput). I'm using Steam client as intermediate software to make them work in cemu. So no DS4windows,Inputmapper etc...<br>
With new 1.26 branch only 1 controller shows up in dropdownlist with controllers...<br>
Can this be fixed please?</p>
Cemu - Feature requests #575 (New): A master game-profiles settings tab/functionhttps://bugs.cemu.info/issues/5752021-10-03T08:21:36ZRedPill
<p>A useful ability would be a "Master game profile" settings tab/popup for editing all game profiles at once. For example, to adjust every game's profile to use a new controller profile, or change already-set graphics APIs, etc.</p>
<p>It could also have a checkbox to <em>Mark these as defaults</em>, so all newly added games thereafter will default to that specific base game profile config, with the user later being able to tweak the minority of individual game profiles as necessary.</p>
Cemu - Feature requests #548 (New): Add an option for toggling the "SDL_HINT_JOYSTICK_HIDAPI_PS4_...https://bugs.cemu.info/issues/5482021-07-26T23:26:59Zisaboll1
<p>The SDL2 Backend is great and allows for many features with many controllers, however there is one area that by default the SDL2 backend doesn't do, which is allow for PS4/PS5 controllers to have rumble support when connected through Bluetooth. It would be great if there was an option, maybe called "Extended Reporting" in the settings menu, that toggled the SDL2 hint "SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE", to allow for both PS4 and PS5 controllers to be used when the controller is connected through Bluetooth. <br>
There is a potential issue where this may not allow DirectInput capturing to work for other apps with those controllers after it's enabled, so there could be a warning with this feature, where it's recommended to power cycle the controllers after use with Cemu, IF the feature is enabled.</p>
Cemu - Feature requests #509 (New): Add Rumble support for DSU Client api.https://bugs.cemu.info/issues/5092021-04-20T18:41:10ZZalnor
<p>It would be great if the DSU Client supported rumble, I noticed this lacking feature after getting a duelsense controller, one has to use an Xinput wrapper, select Xinput or WGI controller api, and then use cemuhooks motion source option if one wants rumble and motion enabled at the same time.</p>
<p>PS: WGI does not have background input like Xinput, not sure if this is a bug or intended.</p>
Cemu - Feature requests #484 (New): Add a help screen for hot keys and general controlshttps://bugs.cemu.info/issues/4842021-02-14T19:25:36ZZalnor
<p>It would be nice to have a in app window that would show you what different hot keys are, such as F12 for screenshot, and ctl+tab for switch to gamepad view.</p>
<p>This could also explain gyro control using mouse, and list all available command line arguments.</p>
<p>Might also be nice to have an option to show this on the getting started window. </p>
Cemu - Feature requests #337 (New): Add support for wii classic controllerhttps://bugs.cemu.info/issues/3372020-05-15T10:06:03Zjav9i
<p>I tried everithing to use a wii classic controller or a pro controller, but anything worked, some cases crashed (like using touchmote wich looks to work well) and no wiimote detection, that will be really helpfull for me.</p>
Cemu - Feature requests #323 (New): Add the feature to permanently delete/rename an account with ...https://bugs.cemu.info/issues/3232020-04-26T05:02:19Zhimanshu9abcd@gmail.com
<p>If a user deletes the same account once and then create again with same no. to rename that account then game doesn't work properly.So please add the feature to permanently delete an account so that become able to create an account with same number. If possible then also please add the feature to rename so that we can even progress with older save files.</p>
Cemu - Bug #293 (New): "Adventure Time: Finn And Jake Investigations" doesn't render graphics cor...https://bugs.cemu.info/issues/2932020-03-22T11:12:46ZCemmer76
<p>The game "Adventure Time: Finn And Jake Investigations" (BFNPVZ) is perfectly playable, but the graphic output is too dark and is also missing all the lights/shadows effects (bump mapping?) that you can see when you play the game on the Wii-U.</p>
<p>To understand what I mean, just compare the video of the Cemu version with the Wii-U version:</p>
<p><a href="http://wiki.cemu.info/wiki/Adventure_Time:_Finn_And_Jake_Investigations">http://wiki.cemu.info/wiki/Adventure_Time:_Finn_And_Jake_Investigations</a><br>
as you can see for example at the very beginning of Adventure Time: Finn And Jake Investigations CEMU 1.16.0d Test video (not the static image, you must start the video), in the "tree menu screen", using Cemu the colors are very dark and the green of tree is absolutely "flat" (there's no light effect on it);</p>
<p><a href="https://www.youtube.com/watch?v=NJwdVMJwADw">https://www.youtube.com/watch?v=NJwdVMJwADw</a><br>
instead on the Wii-U in the "tree menu screen" lights and shadows are displayed correctly (and as well in the rest part of the game);</p>
<p>Comparing other parts of the game-videos you can see that the problem is everywhere and I think that bump mapping effect is missing as well (or is this fact that causes the missing light effects?)<br>
This is not a recent problem or a regression, it has always been there in Cemu since first releases.</p>
Cemu - Feature requests #237 (New): Add an option to hide the mouse pointer for the gamepad viewhttps://bugs.cemu.info/issues/2372019-12-28T23:30:39Zatari1980
<p>I am using a tablet with SpaceDesk to cast the Gamepad view so the pointer is kind of out of place. It used to be hidden. I know it was a feature request to unhide it but it would be cool if you could bring this back as a toggle. </p>
Cemu - Feature requests #226 (New): Add option to disable gamepad touch screen inputhttps://bugs.cemu.info/issues/2262019-12-16T22:42:17ZSlashiee
<p>This could be an option configurable in either the input settings or the game profile. It would be useful for when you're trying to click back onto the emulator from another monitor when playing a game like BotW, which switches the game screen to the gamepad whenever you touch the screen.</p>
Cemu - Feature requests #218 (New): Add function to switch from one software to anotherhttps://bugs.cemu.info/issues/2182019-12-07T13:14:03ZWinnerNombre
<p>For example, games offer to go on the eshop, and that when we accept it redirects us on the eshop, when we are in the list of friends and that we leave at the bottom of the screen, we redirect to the wii u menu, as will a real wii u</p>
Cemu - Feature requests #188 (New): Add a fullscreen mode where both the TV and the Gamepad are d...https://bugs.cemu.info/issues/1882019-09-07T15:36:03ZMelonSpeedruns
<p>Title says it all. There could be two display layout modes. Vertical, where the top of the screen is the TV and the bottom is the Gamepad, and Horizontal, where the left of the screen is the TV and the right is the Gamepad. The layouts would also need to be affected by the "Stretch to Screen" option.</p>
Cemu - Feature requests #84 (In Progress): Add a mappable action for Shaking a Wiimotehttps://bugs.cemu.info/issues/842019-06-13T04:39:39ZSerfrost
<p>As motion support isn't currently in its best standing with Wiimotes, it would be nice to be able to map this action.</p>
<p>Primarily, this action would allow 2-player Co-op in New Super Mario Bros. U / Luigi U.</p>
<p>The game requires both players to use a Wiimote controller and to do certain required actions, Shaking the controller is absolutely required.</p>